Patchnotes

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PostPosted: Mon 13. Jun 2011, 13:14
What has changed in the latest build?
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PostPosted: Mon 13. Jun 2011, 18:01
1.183

- a lot unused or non performant lines of code have been deleted
- status window of heroes has been removed
- whole new target interface has been implemented at the left bottom
- minimap has been moved to the right bottom
- itemshop has been removed
- inventory has been removed; instead its now an item system that bases on unlock equipment by getting a higher score; its placed at the target frame (only available if your hero is selected and you have a score thats high enough)
- upgrade buttons have been moved to the target interface and are only available if your hero is selected
- researching upgrades will no longer stop unit movement
- battle.net buttons have been moved to their correct position
- all debuffs and buffs should now have tooltip information
- speedlings, broodlings and detector mines will no be automatically set to a control group on creation
- new ventilation system for aliens has been implemented; find smoking chimneys at the ground, stay above them and use "Hide"; in addition you need to switch your view to the ventilation system by using the button at the bottom of the minimap
- new motion tracker system for marine players implemented; just does that sweet motion tracker sound you hear in the films if something is ahead (the sound can be deactivated by a button at the bottom of the minimap)
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PostPosted: Mon 13. Jun 2011, 18:01
1.184

- fixed the experience bar; now displays the correct experience after experience from a previous game has been loaded
- fixed description of some tooltips
- save & load and level up on screen messages now fade out properly
- if the egg of the alien queen has been brought to the ventilation system the minimap ping will be no longer visible
- if multiple units are selected the group frame is no longer out of borders; instead it is invisible and a text will be shown at the target frame that mentions that multiple units are selected
- the save dialog will no longer be shown to players whose content isn't saved
- added a button to the minimap for alien players which pings all existing ventilation system exit points on the minimap on use
- units renamed: broodling to facehugger, speedling to chestburster, detector mine to motion sensor
- much more renames of abilities and weapons to fit into the AvP universe
- motion sensor now doesn't have a weapon anymore; it won't unburrow if an enemy is nearby; can now be targeted by units who can reveal cloaked or burrowed units
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PostPosted: Tue 14. Jun 2011, 14:43
1.185

- fixed description of some tooltips
- fixed a bug which caused the items to appear if multiple units had been selected
- alien abilities have been rearranged
- rage now has a cooldown of 1 minute up from 30 seconds
- rebuild sentry gun now has a cooldown of 2 minutes up from 5 seconds
- grenade now has a cooldown of 1:30 minutes up from 1 minute
- net launcher now has a cooldown of 1 minute up from 45 seconds
- net launcher now immobilizes the target for 6 seconds up from 4 seconds
- cloaking device now has a cooldown of 3 minutes down from 5 minutes
- plasma caster now has a cooldown of 1:30 minutes to down from 3 minutes
- throw acid now has a cooldown of 1:30 minutes down from 2 minutes
- throw acid can no longer be used while burrowed
- kill focus now has a cooldown of 1 minute down from 2 minutes
- kill focus now reduces an enemies armor rating by 25% instead of an fixed amount of 2
- kill focus no longer reduces attack damage of enemy units
- facehugger now has a cooldown of 2 minutes up from 1 minute
- new option at game start: choose game mode
- new mode: survival; no faction leaders, all items available, no income, no upgrades, no revive; you have to kill all enemy units to win
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PostPosted: Sun 19. Jun 2011, 12:40
1.186

- game tips updated
- medics removed
- marine ability to rebuild sentry guns removed
- sentry guns will be rebuilt automatically within 2 minutes after they have been destroyed
- new ability for marines: medikit; heals a percentage of max. life points; 40 seconds cooldown, percentage is reflected by current energy level of the unit, max. energy is 30 (this allows a max. percentage of 30%), energy regeneration is 0.25 per second
- facehugger will now automatically be set to control group 3 instead of 2
- chestburster will now automatically be set to control group 2 instead of 3
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PostPosted: Wed 22. Jun 2011, 18:49
1.187

- fixed instant lose bug for predators in survival mode
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PostPosted: Sat 25. Jun 2011, 15:19
1.188

- again a lot code optimizations
- removed game tip about dot's
- added game tip for the sentry gun mechanism
- all damaging (weapons and armors) and over time (abilities) effects can now properly kill enemy units
- all damage over time effects are ignoring enemy armor ratings
- shock armor is ignoring enemy armor ratings
- throw acid over time effect now does 2 damage every 2 seconds
- grenade over time effect now does 3 damage every 2 seconds
- acid claws over time effect now deals damage equal to 1% of the enemy units max. life points
- napalm injectors over time effect now deals damage equal to 1% of the enemy units max. life points
- hooked blades over time effect now deals damage equal to 1,5% of the enemy units max. life points
- weapon upgrades will now increase damage from over time effects too; grenade dot +0.3 damage per upgrade; throw acid dot +0.25 damage per upgrade
- shoulder cannon damage is now increased by 1.5 damage per upgrade up from 1 damage
- hide tooltip now displays an information about the increased life regeneration while under the effect of this ability
- fixed medikit ability; now uses up the correct amount of energy instead of draining more then expected
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PostPosted: Sun 26. Jun 2011, 11:41
1.189

- again a lot code optimizations
- added new tooltips
- fixed description of some tooltips
- deactivated tech tree and glossary buttons in the help dialog
- removed anti-grief-system; players can no longer attack own or allied units in any way
- updated layout files; the UI should work properly again
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PostPosted: Wed 27. Jul 2011, 16:05
1.190

- if multiple units are selected the group frame is no longer out of borders
- damage and heal values will now be shown above units via fading texts
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PostPosted: Thu 15. Sep 2011, 15:45
1.191 to 1.193

- predator start bug fixed
- experience and score loading bug fixed
- buttons for sensing ventilation shafts and destroying motion sensors fixed
- there will be no longer an error message while picking up medikits
- description of the infested buff fixed
- arrangement of the upgrade information at the overview leader board is now like it is on units (armor/weapon/vitality)
- net gun no longer stuns faction leaders
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