ExtraOutfits - Outfit List
 
This list contains all information about the outfits you can find playing with this plug-in.
 
Outfit
Description
Place
Inertial Damper Makes the ship inertialess Tektaara Station / Obatta System
     
Handblaster Upgrade +5% higher capturing rate Many worlds (tech level 3)
     
Sigma Jump Maximizer Fast jumping, multi jumping, +2 fuel units, -1 day traveltime Earth / Sol system (Sigma missions required)
     
Tektaara Repairing System Repairs your ship if you're disabled Tektaara Station / Obatta System
     
Tektaara Cloaking Device Cloaks your ship Tektaara Station / Obatta System
     
StellarBank™ Bank Account Generates a daily income Many worlds (tech level 1)
     
TradersBank™ Bank Account Generates a daily income Many worlds (tech level 1)
     
Elite Capturing Squad +15 crew members, +25% higher capturing rate Pirate worlds / stations (tech level 16)
     
Starbridge Upgrade Upgrades your Starbridge "C" to "D" Earth / Sol system (Available after getting the "C" upgrade)
     
Gli-Tech Membership Card Grants you a permanent discount of 10% on all outfits and ships Gli-Tech-nia / Rimshot
     
False Fed ID Clean record for Federation space Pirate worlds / stations (tech level 16)
     
False Auroran ID Clean record for Auroran space Pirate worlds / stations (tech level 16)
     
False Polaris ID Clean record for Polaris space Pirate worlds / stations (tech level 16)
     
PD Laser Point defense laser Tektaara Station / Obatta System
     
Medium Blaster FWC A Medium Blaster that can be fired while cloaked Rauther / Rautherion
     
Exotic Technologie License Grants the ability to buy very specialized technologies Tektaara Station / Obatta System
     
Siege Mine & Launcher Long lifetime, used to manually create minefields Some worlds (tech level 5)
     
Grenade Weapons License Grants the ability to buy mine type weapons Some worlds (tech level 7)
     
Interference Missile & Launcher A missile that is less susceptibly to interference Tektaara Station / Obatta System
     
Control Computer Used to create a Self-Made Energon Cannon Many worlds (tech level 3)
     
Weapon Control Software Used to create a Self-Made Energon Cannon Many worlds (tech level 3)
     
IDA Frigate Energy Cell Used to create a Self-Made Energon Cannon Many worlds (tech level 3)
     
Empty Weapon Hull Used to create a Self-Made Energon Cannon Many worlds (tech level 3)
     
Self-Made Energon Cannon Long range weapon, high damage rate, uses fuel to work Will be granted if you got the four pieces above
     
Duplicator Mine & Launcher Self-duplicating mine which will create a mine field over time Tektaara Station / Obatta System
     
Pirate Scrambler Imitates the recognition signal of pirate ships Tektaara Station / Obatta System
     
Repairing System Upgrade Upgrades your Tektaara Repairing System to an Upgraded Repairing System Tektaara Station / Obatta System
     
Upgraded Repairing System Repairs your ship if you're disabled, also repairs your armor inflight Will be granted if you got the Repairing System and its upgrade
     
CPU System MS-Galax Density Scanner, IFF Decoder, Auto-refueller, Auto-eject Some worlds (tech level 7)
     
CPU System MS-Galax Interference Mod, Murk Mod Will be granted if you have bought the outfit above
     
Protective Technologies License Only purpose is to extend the list of outfits which the original Protective Technologies License allows you to purchase Will be granted if you have buyed the original Protective Technologies License
     
Blockade Mine & Launcher Fires 5 mines at a time, long lifetime Some Auroran worlds (tech level 10)
     
Ionization Impact & Launcher Fires a rocket which detonates after a short period of time, the detonation will create a highly ionizied field which ionizes everything that gets in touch with it Some Auroran worlds (tech level 11)
     
Starbridge Upgrade Upgrades your Starbridge "D" to "E" Earth / Sol system (Available after getting the "D" upgrade)
     
Polaron Mine & Launcher Ignores shields Some Polaris worlds (tech level 9)
     
Flak Rounds & Launcher Fires a Flak Round that explodes after a short period of time creating a ring of projectiles, high damage rating on armor Some Polaris worlds (tech level 9)
     
Plasma Thrower Acts like an flamethrower in space, uses fuel to work Tektaara Station / Obatta System
     
Ionization Beam Will quickly ionize a ship, uses fuel to work, faster de-ionization, more ionization capacity, does no damage Tektaara Station / Obatta System
     
Multi Beam Able to shoot on different targets at the same time Tektaara Station / Obatta System
     
SF Light Cannon Side firing cannon, usefull for fighters Rauther / Rautherion System
     
Rear Flak Launcher Fires Flak Rounds out of your back, uses Flak Rounds Launcher ammunition Some Polaris worlds (tech level 9)
     
PD Rocket Launcher A point defense rocket launcher, uses Raven Rocket Launcher ammunition Gli-Tech-nia / Rimshot
     
Space Map Uncovers all systems Tektaara Station / Obatta System
     
Sigma STE Transfer Takes away shield capacity and grants you energy Earth / Sol system (Sigma missions required)
     
Sigma ATM Transfer Takes away armor capacity and grants you mass Earth / Sol system (Sigma missions required)
     
Fast Recharge Faster shield recharge, uses fuel to work Tektaara Station / Obatta System
     
Hull Integrety Increases armor capacity Tektaara Station / Obatta System
     
Murk Modifier Decreases the murkiness level of a system Tektaara Station / Obatta System
     
Organic Armor Increases armor capacity, repairs armor if the ship is not disabled Some Polaris worlds (tech level 9)
     
Seeker Pulse Fires a fusion pulse that follows a targeted ship, uses fuel to work Tektaara Station / Obatta System
     
First Officer (bad) +1 crew members, +5% higher capturing rate Many worlds (tech level 3)
     
First Officer +1 crew members, +8% higher capturing rate, IFF Scrambler: Marauder Some worlds (tech level 5)
     
First Officer (good) +1 crew members, +10% higher capturing rate, IFF Scrambler: Federation Earth / Sol system
     
Operations Officer (bad) +1 crew members, hyperspace distance mod, hyperspace speed mod Many worlds (tech level 3)
     
Operations Officer +1 crew members, hyperspace distance mod, hyperspace speed mod Some worlds (tech level 5)
     
Operations Officer (good) +1 crew members, hyperspace distance mod, hyperspace speed mod, multi jump Rauther / Rautherion System
     
Tactical Officer (bad) +1 crew members, increases shield capacity, faster shield recharge Many worlds (tech level 3)
     
Tactical Officer +1 crew members, increases shield capacity, faster shield recharge, maximal guns +1 Some worlds (tech level 5)
     
Tactical Officer (good) +1 crew members, increases shield capacity, faster shield recharge, maximal turrets +1 Gli-Tech-nia / Rimshot
     
Engineering Officer (bad) +1 crew members, speed increase, acceleration booster Many worlds (tech level 3)
     
Engineering Officer +1 crew members, speed increase, turn rate increase, acceleration booster Some worlds (tech level 5)
     
Engineering Officer (good) +1 crew members, speed increase, turn rate increase, acceleration booster Harbor / Scheall System
     
Sensor Officer (bad) +1 crew members, interference mod, increases the murkiness level of a system Many worlds (tech level 3)
     
Sensor Officer +1 crew members, interference mod, decreases the murkiness level of a system Some worlds (tech level 5)
     
Sensor Officer (good) +1 crew members, interference mod, decreases the murkiness level of a system, cloak scanner Tektaara Station / Obatta System
     
Comm Officer (bad) +1 crew members, jamming types 1-2 Many worlds (tech level 3)
     
Comm Officer +1 crew members, jamming types 1-2 Some worlds (tech level 5)
     
Comm Officer (good) +1 crew members, jamming types 1-2, scrambles all distress signals Misfire / Trishka system
     
Rear Missile & Launcher Rear-quadrant missile turret, no seeker function Tektaara Station / Obatta System
     
TAM Drone PD Laser Point defense laser Can't be bought
     
Crew Quarters Grants Soldier Quarters and Engineer Quarters and Ensign Quarters Some worlds (tech level 5)
     
Soldier Quarters Grants the ability to hire Soldiers Can't be bought
     
Engineer Quarters Grants the ability to hire Engineers Can't be bought
     
Ensign Quarters Grants the ability to hire Ensigns Can't be bought
     
Soldier + 1 crew member, +1% higher capturing rate Many worlds (tech level 3)
     
Engineer + 1 crew member, faster shield recharge, faster armor recharge Many worlds (tech level 3)
     
Ensign + 1 crew member, decreases the murkiness level of a system, hyperspace distance mod Many worlds (tech level 3)
     
Officer Quarters Grants the ability to hire Officers and buy Officers Lounge Some worlds (tech level 5)
     
Officers Lounge +3% higher capturing rate, faster shield recharge, speed increase, Ion Dissipator Few worlds (tech level 7)
     
Weapon Construction Bay Builds missiles and mines for some launching systems while beeing inflight Gli-Tech-nia / Rimshot System
     
Metals & Cables Resource to build missiles and mines using a Weapon Construction Bay Many worlds (tech level 3)
     
Warheads & Engine Segments Resource to build missiles and mines using a Weapon Construction Bay Some worlds (tech level 5)
     
Turret Addition Upgrade Will take away one gun slot and grants you one turret slot (only available for fighter type ships) Rauther / Rautherion System
     
Soldier Trainee Coin Grants the ability to buy Trainee Programs if you got a Holodeck Can't be bought
     
Engineer Trainee Coin Grants the ability to buy Trainee Programs if you got a Holodeck Can't be bought
     
Ensign Trainee Coin Grants the ability to buy Trainee Programs if you got a Holodeck Can't be bought
     
Holodeck Grants the ability to buy Trainee Programs for each crewmen Few worlds (tech level 7)
     
Trainee Program - "Soldier" +1% higher capturing rate Some worlds (tech level 5)
     
Trainee Program - "Engineer" +2 speed increase, +2 acceleration increase, +1 turn rate increase Some worlds (tech level 5)
     
Trainee Program - "Ensign" Hyperspace distance mod, faster de-ionization Some worlds (tech level 5)
     
Observationsdeck Cloak scanner, reinforcement-call inhibitor Few worlds (tech level 7)
     
Observationsdeck Jamming types 1-4 Will be granted if you have bought the outfit above
     
Observationsdeck Map Self-updating map, range: 1 system Will be granted if you have bought the outfit above
     
Afterburner 2nd Generation Afterburner, slower energy drain than the Afterburner 1st Generation Few worlds (tech level 7)
     
Mining Crew Will mine for opals Gem / Formalhaut System
     
Storehouse Used for storing mined opals Gem / Formalhaut System
     
Opals Expensive trading goods Gem / Formalhaut System
     
TO Drone Offensive Laser Turreted beam weapon, high damage rate Can't be bought
     
Solar Panel 2nd Generation Regenrates energy, faster recharge than a Solar Panel 1st Generation Few worlds (tech level 7)
     
Battery Pack 2nd Generation Increases energy, grants more energy than a Battery Pack 1st Generation Few worlds (tech level 7)
     
Defense Drone Blaster Fires four shots at once, burst reload after four shots, configured to disable enemy ships Can't be bought
     
Defense Drone Bay & Defense Drone Bay & Drone which is configured to disable enemy ships, stand-ground attacks, can't move in space Few worlds (tech level 7)
     
False Rebel ID Clean record for Rebellion space Pirate worlds / stations (tech level 16)
     
Farseeker Missile & Launcher Fires eight missiles at once, burst reload after eight shots, missiles are increasing speed permanently, damage based on remaining lifetime of a missile Rauther / Rautherion System
     
Acceleration Missile & Launcher Ultra fast launching system, able to fire 'through' an enemy ship and attack it from its back Rauther / Rautherion System
     
Scatter Blaster Shots will divide in many small shots, wide field of attack Rauther / Rautherion System
     
Stand-Off Rocket Launcher & Bay Launches an automated missile rack, daily costs of 300 credits per day, reload needed after firing 36 IR Missiles Few worlds (tech level 7)
     
Mass Driver Slow shots, ignores shields, uses Chaingun ammunition Rauther / Rautherion System
     
Energetic Splitter Bomb & Launcher Launches a bomb that explode after a short period of time, the bomb will be split in many little auto-seeking projectiles Gli-Tech-nia / Rimshot
     
Inertial Damper Installed in Vell-os and Polaris ships Can't be bought
     
Inertial Damper Remover Removes any Inertial Damper from your ship except Vell-os ones Tektaara Station / Obatta System
     
Bremesol Reactor (Online) Regenrates energy, very faster recharge rate Tektaara Station / Obatta System
     
Bremesol Reactor (Offline) Will be granted if you don't have any Bremesol remaining Can't be bought
     
Bremesol Factory Produces 5 units of Pure Bremesol per day Reflex-ion / Agate System
     
Bremesol Factory Upgrade Upgrades the Bremesol Factory to an Upgraded Bremesol Factory Reflex-ion / Agate System
     
Upgraded Bremesol Factory Will be granted if you buy the outfits above, produces 10 units of Pure Bremesol per day Can't be bought
     
Bremesol Storage Used to store Bremesol on your ship Reflex-ion / Agate System
     
Pure Bremesol Will be granted if you own a Bremesol Factory Can't be bought
     
Refined Bremesol Will be granted if you have orderd the factory to refine Pure Bremesol Can't be bought
     
Worn Out Bremesol Will be granted if you have used the Bremesol for a Bremesol Reactor Can't be bought
     
Refine Bremesol Order to let the Bremesol Factory refine your Pure Bremesol Reflex-ion / Agate System
     
Load Bremesol Order to load Refined Bremesol into your Bremesol Storage aboard your ship Reflex-ion / Agate System
     
Dump Worn Out Bremesol Order to dump the Worn Out Bremesol Everywhere (tech level 0)
     
Loaded Bremesol Will be granted if you used the Load Bremesol order Can't be bought
     
Bremesol Explosion Randomly exploding non-lethal bomb, will be triggered by a random event if you have Worn Out Bremesol onboard your ship Can't be bought
     
Inertia (On/Off) Available at T2 Strenght (Vell-os only), allows you to switch your Inertial Damper on/off Everywhere (tech level 0)
     
Mental Cargo Room Available at T4 Strenght (Vell-os only), allows you to get additional 5 tons of cargo space Everywhere (tech level 0)
     
Hackertools Grants a chance to hack into bar terminals for some extra cash Pirate worlds / stations (tech level 16)
     
Flak Cannon Creates a wide field of destruction upon use Gli-Tech-nia / Rimshot System
     
Transporter Room Increases the capturing chance by 5% Tektaara Station / Obatta System
     
Transporter Bomb Beam a devastating bomb onto an enemy ship, ignores shields Tektaara Station / Obatta System
     
Mining License Grants the permission to hire a Mining Crew and a Storehouse Gem / Formalhaut System