ExtraOutfits - Outfit List |
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This
list contains all information about the outfits you can find playing
with this plug-in. |
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Outfit |
Description |
Place |
Inertial Damper | Makes the ship inertialess | Tektaara Station / Obatta System |
Handblaster Upgrade | +5% higher capturing rate | Many worlds (tech level 3) |
Sigma Jump Maximizer | Fast jumping, multi jumping, +2 fuel units, -1 day traveltime | Earth / Sol system (Sigma missions required) |
Tektaara Repairing System | Repairs your ship if you're disabled | Tektaara Station / Obatta System |
Tektaara Cloaking Device | Cloaks your ship | Tektaara Station / Obatta System |
StellarBank™ Bank Account | Generates a daily income | Many worlds (tech level 1) |
TradersBank™ Bank Account | Generates a daily income | Many worlds (tech level 1) |
Elite Capturing Squad | +15 crew members, +25% higher capturing rate | Pirate worlds / stations (tech level 16) |
Starbridge Upgrade | Upgrades your Starbridge "C" to "D" | Earth / Sol system (Available after getting the "C" upgrade) |
Gli-Tech Membership Card | Grants you a permanent discount of 10% on all outfits and ships | Gli-Tech-nia / Rimshot |
False Fed ID | Clean record for Federation space | Pirate worlds / stations (tech level 16) |
False Auroran ID | Clean record for Auroran space | Pirate worlds / stations (tech level 16) |
False Polaris ID | Clean record for Polaris space | Pirate worlds / stations (tech level 16) |
PD Laser | Point defense laser | Tektaara Station / Obatta System |
Medium Blaster FWC | A Medium Blaster that can be fired while cloaked | Rauther / Rautherion |
Exotic Technologie License | Grants the ability to buy very specialized technologies | Tektaara Station / Obatta System |
Siege Mine & Launcher | Long lifetime, used to manually create minefields | Some worlds (tech level 5) |
Grenade Weapons License | Grants the ability to buy mine type weapons | Some worlds (tech level 7) |
Interference Missile & Launcher | A missile that is less susceptibly to interference | Tektaara Station / Obatta System |
Control Computer | Used to create a Self-Made Energon Cannon | Many worlds (tech level 3) |
Weapon Control Software | Used to create a Self-Made Energon Cannon | Many worlds (tech level 3) |
IDA Frigate Energy Cell | Used to create a Self-Made Energon Cannon | Many worlds (tech level 3) |
Empty Weapon Hull | Used to create a Self-Made Energon Cannon | Many worlds (tech level 3) |
Self-Made Energon Cannon | Long range weapon, high damage rate, uses fuel to work | Will be granted if you got the four pieces above |
Duplicator Mine & Launcher | Self-duplicating mine which will create a mine field over time | Tektaara Station / Obatta System |
Pirate Scrambler | Imitates the recognition signal of pirate ships | Tektaara Station / Obatta System |
Repairing System Upgrade | Upgrades your Tektaara Repairing System to an Upgraded Repairing System | Tektaara Station / Obatta System |
Upgraded Repairing System | Repairs your ship if you're disabled, also repairs your armor inflight | Will be granted if you got the Repairing System and its upgrade |
CPU System MS-Galax | Density Scanner, IFF Decoder, Auto-refueller, Auto-eject | Some worlds (tech level 7) |
CPU System MS-Galax | Interference Mod, Murk Mod | Will be granted if you have bought the outfit above |
Protective Technologies License | Only purpose is to extend the list of outfits which the original Protective Technologies License allows you to purchase | Will be granted if you have buyed the original Protective Technologies License |
Blockade Mine & Launcher | Fires 5 mines at a time, long lifetime | Some Auroran worlds (tech level 10) |
Ionization Impact & Launcher | Fires a rocket which detonates after a short period of time, the detonation will create a highly ionizied field which ionizes everything that gets in touch with it | Some Auroran worlds (tech level 11) |
Starbridge Upgrade | Upgrades your Starbridge "D" to "E" | Earth / Sol system (Available after getting the "D" upgrade) |
Polaron Mine & Launcher | Ignores shields | Some Polaris worlds (tech level 9) |
Flak Rounds & Launcher | Fires a Flak Round that explodes after a short period of time creating a ring of projectiles, high damage rating on armor | Some Polaris worlds (tech level 9) |
Plasma Thrower | Acts like an flamethrower in space, uses fuel to work | Tektaara Station / Obatta System |
Ionization Beam | Will quickly ionize a ship, uses fuel to work, faster de-ionization, more ionization capacity, does no damage | Tektaara Station / Obatta System |
Multi Beam | Able to shoot on different targets at the same time | Tektaara Station / Obatta System |
SF Light Cannon | Side firing cannon, usefull for fighters | Rauther / Rautherion System |
Rear Flak Launcher | Fires Flak Rounds out of your back, uses Flak Rounds Launcher ammunition | Some Polaris worlds (tech level 9) |
PD Rocket Launcher | A point defense rocket launcher, uses Raven Rocket Launcher ammunition | Gli-Tech-nia / Rimshot |
Space Map | Uncovers all systems | Tektaara Station / Obatta System |
Sigma STE Transfer | Takes away shield capacity and grants you energy | Earth / Sol system (Sigma missions required) |
Sigma ATM Transfer | Takes away armor capacity and grants you mass | Earth / Sol system (Sigma missions required) |
Fast Recharge | Faster shield recharge, uses fuel to work | Tektaara Station / Obatta System |
Hull Integrety | Increases armor capacity | Tektaara Station / Obatta System |
Murk Modifier | Decreases the murkiness level of a system | Tektaara Station / Obatta System |
Organic Armor | Increases armor capacity, repairs armor if the ship is not disabled | Some Polaris worlds (tech level 9) |
Seeker Pulse | Fires a fusion pulse that follows a targeted ship, uses fuel to work | Tektaara Station / Obatta System |
First Officer (bad) | +1 crew members, +5% higher capturing rate | Many worlds (tech level 3) |
First Officer | +1 crew members, +8% higher capturing rate, IFF Scrambler: Marauder | Some worlds (tech level 5) |
First Officer (good) | +1 crew members, +10% higher capturing rate, IFF Scrambler: Federation | Earth / Sol system |
Operations Officer (bad) | +1 crew members, hyperspace distance mod, hyperspace speed mod | Many worlds (tech level 3) |
Operations Officer | +1 crew members, hyperspace distance mod, hyperspace speed mod | Some worlds (tech level 5) |
Operations Officer (good) | +1 crew members, hyperspace distance mod, hyperspace speed mod, multi jump | Rauther / Rautherion System |
Tactical Officer (bad) | +1 crew members, increases shield capacity, faster shield recharge | Many worlds (tech level 3) |
Tactical Officer | +1 crew members, increases shield capacity, faster shield recharge, maximal guns +1 | Some worlds (tech level 5) |
Tactical Officer (good) | +1 crew members, increases shield capacity, faster shield recharge, maximal turrets +1 | Gli-Tech-nia / Rimshot |
Engineering Officer (bad) | +1 crew members, speed increase, acceleration booster | Many worlds (tech level 3) |
Engineering Officer | +1 crew members, speed increase, turn rate increase, acceleration booster | Some worlds (tech level 5) |
Engineering Officer (good) | +1 crew members, speed increase, turn rate increase, acceleration booster | Harbor / Scheall System |
Sensor Officer (bad) | +1 crew members, interference mod, increases the murkiness level of a system | Many worlds (tech level 3) |
Sensor Officer | +1 crew members, interference mod, decreases the murkiness level of a system | Some worlds (tech level 5) |
Sensor Officer (good) | +1 crew members, interference mod, decreases the murkiness level of a system, cloak scanner | Tektaara Station / Obatta System |
Comm Officer (bad) | +1 crew members, jamming types 1-2 | Many worlds (tech level 3) |
Comm Officer | +1 crew members, jamming types 1-2 | Some worlds (tech level 5) |
Comm Officer (good) | +1 crew members, jamming types 1-2, scrambles all distress signals | Misfire / Trishka system |
Rear Missile & Launcher | Rear-quadrant missile turret, no seeker function | Tektaara Station / Obatta System |
TAM Drone PD Laser | Point defense laser | Can't be bought |
Crew Quarters | Grants Soldier Quarters and Engineer Quarters and Ensign Quarters | Some worlds (tech level 5) |
Soldier Quarters | Grants the ability to hire Soldiers | Can't be bought |
Engineer Quarters | Grants the ability to hire Engineers | Can't be bought |
Ensign Quarters | Grants the ability to hire Ensigns | Can't be bought |
Soldier | + 1 crew member, +1% higher capturing rate | Many worlds (tech level 3) |
Engineer | + 1 crew member, faster shield recharge, faster armor recharge | Many worlds (tech level 3) |
Ensign | + 1 crew member, decreases the murkiness level of a system, hyperspace distance mod | Many worlds (tech level 3) |
Officer Quarters | Grants the ability to hire Officers and buy Officers Lounge | Some worlds (tech level 5) |
Officers Lounge | +3% higher capturing rate, faster shield recharge, speed increase, Ion Dissipator | Few worlds (tech level 7) |
Weapon Construction Bay | Builds missiles and mines for some launching systems while beeing inflight | Gli-Tech-nia / Rimshot System |
Metals & Cables | Resource to build missiles and mines using a Weapon Construction Bay | Many worlds (tech level 3) |
Warheads & Engine Segments | Resource to build missiles and mines using a Weapon Construction Bay | Some worlds (tech level 5) |
Turret Addition Upgrade | Will take away one gun slot and grants you one turret slot (only available for fighter type ships) | Rauther / Rautherion System |
Soldier Trainee Coin | Grants the ability to buy Trainee Programs if you got a Holodeck | Can't be bought |
Engineer Trainee Coin | Grants the ability to buy Trainee Programs if you got a Holodeck | Can't be bought |
Ensign Trainee Coin | Grants the ability to buy Trainee Programs if you got a Holodeck | Can't be bought |
Holodeck | Grants the ability to buy Trainee Programs for each crewmen | Few worlds (tech level 7) |
Trainee Program - "Soldier" | +1% higher capturing rate | Some worlds (tech level 5) |
Trainee Program - "Engineer" | +2 speed increase, +2 acceleration increase, +1 turn rate increase | Some worlds (tech level 5) |
Trainee Program - "Ensign" | Hyperspace distance mod, faster de-ionization | Some worlds (tech level 5) |
Observationsdeck | Cloak scanner, reinforcement-call inhibitor | Few worlds (tech level 7) |
Observationsdeck | Jamming types 1-4 | Will be granted if you have bought the outfit above |
Observationsdeck Map | Self-updating map, range: 1 system | Will be granted if you have bought the outfit above |
Afterburner 2nd Generation | Afterburner, slower energy drain than the Afterburner 1st Generation | Few worlds (tech level 7) |
Mining Crew | Will mine for opals | Gem / Formalhaut System |
Storehouse | Used for storing mined opals | Gem / Formalhaut System |
Opals | Expensive trading goods | Gem / Formalhaut System |
TO Drone Offensive Laser | Turreted beam weapon, high damage rate | Can't be bought |
Solar Panel 2nd Generation | Regenrates energy, faster recharge than a Solar Panel 1st Generation | Few worlds (tech level 7) |
Battery Pack 2nd Generation | Increases energy, grants more energy than a Battery Pack 1st Generation | Few worlds (tech level 7) |
Defense Drone Blaster | Fires four shots at once, burst reload after four shots, configured to disable enemy ships | Can't be bought |
Defense Drone Bay & Defense Drone | Bay & Drone which is configured to disable enemy ships, stand-ground attacks, can't move in space | Few worlds (tech level 7) |
False Rebel ID | Clean record for Rebellion space | Pirate worlds / stations (tech level 16) |
Farseeker Missile & Launcher | Fires eight missiles at once, burst reload after eight shots, missiles are increasing speed permanently, damage based on remaining lifetime of a missile | Rauther / Rautherion System |
Acceleration Missile & Launcher | Ultra fast launching system, able to fire 'through' an enemy ship and attack it from its back | Rauther / Rautherion System |
Scatter Blaster | Shots will divide in many small shots, wide field of attack | Rauther / Rautherion System |
Stand-Off Rocket Launcher & Bay | Launches an automated missile rack, daily costs of 300 credits per day, reload needed after firing 36 IR Missiles | Few worlds (tech level 7) |
Mass Driver | Slow shots, ignores shields, uses Chaingun ammunition | Rauther / Rautherion System |
Energetic Splitter Bomb & Launcher | Launches a bomb that explode after a short period of time, the bomb will be split in many little auto-seeking projectiles | Gli-Tech-nia / Rimshot |
Inertial Damper | Installed in Vell-os and Polaris ships | Can't be bought |
Inertial Damper Remover | Removes any Inertial Damper from your ship except Vell-os ones | Tektaara Station / Obatta System |
Bremesol Reactor (Online) | Regenrates energy, very faster recharge rate | Tektaara Station / Obatta System |
Bremesol Reactor (Offline) | Will be granted if you don't have any Bremesol remaining | Can't be bought |
Bremesol Factory | Produces 5 units of Pure Bremesol per day | Reflex-ion / Agate System |
Bremesol Factory Upgrade | Upgrades the Bremesol Factory to an Upgraded Bremesol Factory | Reflex-ion / Agate System |
Upgraded Bremesol Factory | Will be granted if you buy the outfits above, produces 10 units of Pure Bremesol per day | Can't be bought |
Bremesol Storage | Used to store Bremesol on your ship | Reflex-ion / Agate System |
Pure Bremesol | Will be granted if you own a Bremesol Factory | Can't be bought |
Refined Bremesol | Will be granted if you have orderd the factory to refine Pure Bremesol | Can't be bought |
Worn Out Bremesol | Will be granted if you have used the Bremesol for a Bremesol Reactor | Can't be bought |
Refine Bremesol | Order to let the Bremesol Factory refine your Pure Bremesol | Reflex-ion / Agate System |
Load Bremesol | Order to load Refined Bremesol into your Bremesol Storage aboard your ship | Reflex-ion / Agate System |
Dump Worn Out Bremesol | Order to dump the Worn Out Bremesol | Everywhere (tech level 0) |
Loaded Bremesol | Will be granted if you used the Load Bremesol order | Can't be bought |
Bremesol Explosion | Randomly exploding non-lethal bomb, will be triggered by a random event if you have Worn Out Bremesol onboard your ship | Can't be bought |
Inertia (On/Off) | Available at T2 Strenght (Vell-os only), allows you to switch your Inertial Damper on/off | Everywhere (tech level 0) |
Mental Cargo Room | Available at T4 Strenght (Vell-os only), allows you to get additional 5 tons of cargo space | Everywhere (tech level 0) |
Hackertools | Grants a chance to hack into bar terminals for some extra cash | Pirate worlds / stations (tech level 16) |
Flak Cannon | Creates a wide field of destruction upon use | Gli-Tech-nia / Rimshot System |
Transporter Room | Increases the capturing chance by 5% | Tektaara Station / Obatta System |
Transporter Bomb | Beam a devastating bomb onto an enemy ship, ignores shields | Tektaara Station / Obatta System |
Mining License | Grants the permission to hire a Mining Crew and a Storehouse | Gem / Formalhaut System |